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Junkyard Royale

Map Info

Genre: First person shooter

Game: Counter Strike: Global Offensive

Tools: Hammer

Platform: Steam Workshop

Project Status: Published

Links

steamWSlogo.PNG
Junkyard1.jpg

Background

In a post-apocalyptic world, The Junkyard Royale is a coliseum built out of scrap metal and run by a local gang leader/warlord. It is built to facilitate exciting shootouts that cult members can safely watch from raised viewing boxes placed inside the arena. At the center of the arena is The Junkyard Cup, a dangerous sniper tower built to resemble a trophy and victory, although there are no real winners in the Junkyard...

Goals

The map itself is a dodecahedron organized symmetrically to add to the coliseum vibe. It incorporates jungle gym and skate park-esque verticality with high-risk, high-reward points of interest that force dynamic, fast-paced combat where skill and reaction time is required to maintain an advantage. These points include:

  • The Junkyard Cup

    • Trophy-shaped sniper post

  • The Box Buildings

    • Isolated spawn points​

  • The Tunnel System​​

    • Obscured underground travel​

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Lessons

  • How to limit long range sight lines while maintaining the feel of an open area

  • How to balance engaging verticality and platforming with the realities of competitive shooters

  • How to create a space that encourages team synchronization and individual success

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What I would change

  • Adding a greater variety of obstacles (destroyed cars, old barrels, etc.) on ground level would reinforce junkyard aesthetic and make space feel less symmetrical​

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