
Comet Tail Inn

Development Info
Role: Principal Designer
Duration: Oct 2022 - Present (expected launch May 2023)
Tools used: Unity, Excel, Github
Team size: 5
Game Info
Genre: Inn Management, RPG
Platform: Steam
Project Status: Not Released
Links
Game Description
Comet Tail Inn is a cozy, narrative focused inn management game about a bunny that lives on the moon. The game follows the bunny as they grow from a loner going through the motions to a helpful friend to all who find themselves needing a hot dinner and a place to sleep.
What I did
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Lead the systems, quest, world/map and narrative design
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Create and maintain a design document
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Create and maintain quest and item spreadsheets
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Design and build isometric maps using tiles and game objects
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Collaborate with the team's writer, artists and programmers to achieve the intended experience
What I've learned
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Gained experience leading the vision and decision-making for the game's design
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Further developed my ability to advise art, programming, writing and marketing teams from a design perspective
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Gained a sense for a remote indie studio style environment
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Including: maintaining a weekly schedule planned out by a producer; attending consistent weekly meetings with various team members; consistently delivering while balancing a variety of tasks
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Work Screenshots

Starting Area Mockup (w/ item spawn zones)


Inn Board Menu Layout
Inn Interior Upgrade Stages (capacity increases after each upgrade)

Items Master Spreadsheet
(1st area)



Quests Master Spreadsheet
(1st quest)

